Tell me and I
forget. Teach me and I
remember. Involve me and I learn.
~ Benjamin Franklin
My concept map is meant to
show how technology ranges from being completely static to completely
dynamic. For example, I placed
books and peer-to-peer sharing at the static end; however, technologies such as
blogs, wikis and discussion boards have static and dynamic characteristics
(Moller, L., 2008). Finally,
activities such as virtual simulation, gaming, and multi-user environments are
dynamic (Moller, L., 2008) and can be used to provide content, communication,
or collaboration.
If I had to place myself on
the "static-dynamic continuum" I would be in the middle. I am relatively new to educational
technology. I tend to gravitate towards
static technologies because that is what I have always used to learn. I love reading, watching videos
and listening to audio books. All
these activities are on the static end; however, as I take more classes at
Walden University and learn about educational technology I am slowing moving to
the dynamic end.
To become more comfortable
with dynamic technologies, I plan to continue to learn and keep up-to-date with
current trends in technology.
I think being knowledgeable about the technology that is available for
learners is the most important measure I can take to incorporating dynamic
technology into my classroom.
Furthermore, I plan to write my dissertation on the gamification of
learning. Gaming is
considered a dynamic technology, so I am certain that by the time I earn my
Ph.D., I will be just as comfortable with dynamic technology.
References:
Moller, L.
(2008). Static and dynamic
technological tools [Unpublished paper].
Retrieved from https://www.class.waldenu.edu
I replied to the following blogs:
ReplyDelete1. Tracy Nielson
http://edtechtn.blogspot.com/2015/07/module-5-moving-towards-dynamic.html?showComment=1439758369908#c725116752887283023
2. Naquai Roundtree
http://edtechdriven.weebly.com/blog